The Apple macOS platform using the most recent version of
XCode and the Clang C++ compiler already contains all the files
necessary except for sgl.h
and
sgl.hpp
. Programmers can place these
sgl.h
and sgl.hpp
files
in a convenient folder anywhere and configure their XCode project
to reference this folder as an additional include directory.
As an alternative, macOS developers may place the
sgl.h
or sgl.hpp
in their
current build directory and use the following preprocessor
#include
directive:
#include "sgl.hpp"
or
#include "sgl.h"
as appropriate (see the first part of Section SGL Application Architecture that explains how to use the header files).
Copyright ©2019 Richard L. Halterman | Version 0.9.5 | February 17, 2019 |